package CustomClass;

import ObjectManager.ObjectGame;
import javax.microedition.lcdui.game.*;

public class StageInfo {

    public int stage;
    public int insertCarDelay;
    public int carSpeed;
    public float fuel;
    public TiledLayer tiledBackground;
    public ObjectGame[] arrObjectGame;
    public int percentAppearPoliceCar;
    public int margin_Left;
    public int margin_Right;
    public int numberOfFuel;
    public int[] tileData;
    public String tileBg;
    public  int totalRows, totalCols, tileWidth, tileHeight;

    public StageInfo() {
    }

    public StageInfo(int stage, int insertCarDelay, int carSpeed, TiledLayer bg, ObjectGame[] arrObjectGame,
            float fuel, int numberOfFuel,
            int percentAppearPoliceCar,
            int margin_Left, int margin_Right) {
        this.stage = stage;
        this.insertCarDelay = insertCarDelay;
        this.carSpeed = carSpeed;
        this.tiledBackground = bg;
        this.arrObjectGame = arrObjectGame;
        this.fuel = fuel;
        this.percentAppearPoliceCar = percentAppearPoliceCar;
        this.margin_Left = margin_Left;
        this.margin_Right = margin_Right;
        this.numberOfFuel = numberOfFuel;
    }

    public StageInfo(int stage, int insertCarDelay, int carSpeed,
            int[] tileData,
            String tileBg, ObjectGame[] arrObjectGame,
            float fuel, int numberOfFuel,
            int percentAppearPoliceCar,
            int margin_Left, int margin_Right,
            int totalRows, int totalCols, int tileWidth, int tileHeight) {
        this.stage = stage;
        this.insertCarDelay = insertCarDelay;
        this.carSpeed = carSpeed;
        this.tileData = tileData;
        this.tileBg = tileBg;
        this.arrObjectGame = arrObjectGame;
        this.fuel = fuel;
        this.percentAppearPoliceCar = percentAppearPoliceCar;
        this.margin_Left = margin_Left;
        this.margin_Right = margin_Right;
        this.numberOfFuel = numberOfFuel;
        this.totalRows = totalRows;
        this.totalCols = totalCols;
        this.tileWidth = tileWidth;
        this.tileHeight = tileHeight;
    }
}
